![]() ![]() M/l ships are purely a random event - just gotta be lucky and check back often. Southwest, over by the paranids, i think has clouds. All i can say is avoid the system - cloudbase southeast, while being a weapons hub. the teladi one that has 'vault' in it? egh cant rememberĬrashing issues I cant particularly help with. Its nice to have the extended view range when you are trying to find stations in a system like er. Kestrals are fine OOS (no collisions), and generally as long as they are set in the recon hangar they stay out of the way of things. Of course, be sure they dont decide to suicide themselves into a galleon or something. Solanos will do fine.Ī codea carrier with a wing of a dozen or so solanos could probably easily take care of minor pirate problems in a single system. OOS: Combat takes into account guns and shields, and to a slightly different extent, turrets. This makes sense later when you 'get' to fit 30 solanos with engine/rudder. The rear turret makes a small difference if missiles are being thrown around, and of course the lack of proper eq-dock in legends home. Novas and solanos are both good choices, with the main difference being prg vs hept, (although some prg fit novas anyway). Pain in the ass to upgrade rudder and engines. They have m4 maneuverability and speed with m3 shields, rather survivable. Sentinel has 1x 200mj shield.Ĭ) solanos are easy to buy and fit (the L version contains PRGs, otherwise hard to get off the market). Not sure why you would use them in combat over the falcon sentinel. Better missile selection if you need thoseī) falcon haulers make excellent cargo ships. Slower and less maneuverable, but much bigger guns to make up for it. again, L version has all you need in a fighter. Good ship, easier to get en mass then the solano, except more expensive (iirc). Is there anything that I can do to remedy this (I have all details set to low excluding AA/AF 2x/8x respectively)?Ī) nova v. Seems that I was freezing very hard in Cloudbase where there was red "fog/dust" (though may not be the cause of it). does the game for some reason take into account that it's an M4, or does it only calculate the ship stats, not class)? Let's say pirates have been trolling me recently, and I've lost four TS ships at my complex.įor the Kestrals, I heard ships often crash into objects when their speeds are over 500m/s-I'm assuming it's wise to obide by these words of wisdom? I'll see them in-game today, and see if that's where I want to go for. I'm not really one to use missiles (I haven't yet actually), so would they be the best choice for me? I don't want to be replacing craft too often, and their 75MJ shielding is quite adequate for both survivability and the entertaining aspect. of many M3 fighters, and cheap too).įor my carrier-I don't have very much to spend, and I'm leaning towards a few Solanos to be put into the carrier, at least temporarily. A) M3 Nova Vanguards (too late, already bought four of them and outfitted Sentinels don't seem to be any better.),ī) M3 Falcon Haulers (though I missed their shield part apparently?),Ĭ) M4 Solanos (apparently near equiv. ![]()
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